A pair of gaming YouTubers found, using extensive testing, the longest possible sniping range in Warzone: 2,500 meters. The process that garnered that result was arduous to say the least.
Defend The House began their Warzone testing using tracer rounds, as shown in their video published Monday. This made it easier for them to spot the shots as they landed from over 1,000 meters away.
They switched to sniper rifles at 1,500 meters, at which point things became interesting. Although the player firing the rifle could see the bullets landing on the target, and hit markers popped up for them, the player standing by the target could neither see nor hear the shots. The bullets still appeared to deal damage at that distance, as the target vehicle's health would drop with each shot.
The same was true at 2,000 meters. But to get any further data, the two testers had to deal with frequently being kicked for inactivity in the the middle of testing. As if that weren't enough, at 3,000 meters the shooting tester could see their bullet landing on the target, but it dealt no damage and provided no hit marker.
The two players tested every sniper in the game, but no matter what they did 2,500 meters appeared to be the outer limit on dealing damage with a sniper rifle.
Commenters on the video provided their theories as to why bullets wouldn't deal damage regardless of range. One, with the username Michael Norman, posited the server had a finite value after which it wouldn't compute.
"Otherwise thousands of hardly noticeable missed shots would ring out across the map every round, wasting CPU cycles and network bandwidth," they wrote.
Another commenter, who claimed to be a game developer, said the graphics for the bullets appeared to be rendering, but the actual damage wasn't being dealt. As a result, the floor underneath the target vehicle would appear to have been shot, but the vehicle wouldn't take damage.