Tribes of Midgard elemental weakness mechanic is essential to know to get you through the game, fighting a multitude of mobs who respond differently to different elements.

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Tribes of Midgard Elemental Weakness Explained

Just about every enemy in Tribes of Midgard responds to their opposite element by taking more damage from that source. A boss like Fenrir however, does not have a defined weakness.

Generally, the element a mob is weak to is pretty evident in that mob's design. For example, a mob like Brennalfar Warriors and Archers reside in the Smoky Highlands using fire, meaning they are weak to cold weapons.

Here's a proper breakdown of each mob and their weakness:

  • Unsunken Mobs - weak to electric and lightning
  • Dokkalfar Mobs - weak to electric and lightning
  • Blue Goblins - weak against void
  • White Goblins - weak to cold
  • Blue Troll - weak against void
  • White Troll - weak against cold
  • Linnorm - weak against void
  • Brennalfar Mobs - weak to cold
  • Unfrozen Mobs - weak to fire
  • Helthings - weak to electric and lightning